PA//DEV

Patrick Andersen - Software and Game Systems Developer

Building reliable systems from prototype to production.

I design and implement maintainable architecture across gameplay systems and operations tooling, with a focus on clear ownership boundaries, reliability, and measurable outcomes.

I actively immerse myself in AI tools and workflows to accelerate iteration and build smarter systems.

Open to junior backend, full-stack, automation, and game systems roles.

  • 1 Workflow extension deployed at a billion-dollar enterprise
  • 1 Game on Steam (upcoming release)
  • 3+ Playable prototypes

Engineering Approach

How I build

Design for iteration

I optimize for frequent gameplay changes without destabilizing the codebase. Data-driven tuning and clear ownership boundaries are key.

Ship-focused architecture

Good structure only matters if features ship. I keep systems observable, testable, and simple enough for fast debugging under pressure.

Cross-domain mindset

I combine gameplay engineering with software fundamentals from enterprise systems, including reliability, incident awareness, and operational discipline.

Toolkit

Technical skills

Game Development

  • Unity gameplay programming
  • C# and .NET runtime architecture
  • Combat, movement, and progression systems
  • Balancing and iterative prototype workflows

Software Engineering

  • Java and JavaScript / TypeScript
  • REST APIs and backend integration
  • SQL data handling and query design
  • System maintainability and code quality practices

Delivery and Collaboration

  • Git workflows and structured releases
  • Issue handling and troubleshooting in production contexts
  • Clear communication across technical and non-technical stakeholders
  • Continuous improvement through feedback loops

Experience

Professional background

Netcompany

Worked with business-critical systems, incident handling, and internal tooling. Built automation that reduced repetitive tasks and improved operational speed.

Independent Game Development

Designed and shipped multiple playable prototypes while refining architecture, gameplay feel, and production workflows for larger future releases.

Collaboration

Let's build something reliable and useful.

I am open to opportunities in backend development, full-stack engineering, automation tooling, and game systems programming.